The Trigger on each controller is your “Use” key. If you prefer the automatic pickup from the original game, you can change this in the Options menu. Grabbable items will be highlighted in the world when you are close enough to pick them up.īy default, you need to pick up consumables like health or battery packs and weapons to consume them. The player can grab items in each hand by pressing the Grip button (or squeezing the Index controllers). Some enemies can push or even launch you back, and you will slide on certain terrain, so be prepared for that. Please understand that selecting teleport movement will not eliminate all artificial movement in the game.ĭue to the game’s design, the player is ultimately subject to events from the physics engine. An arrow will light up and show you which direction you are going. Point upwards towards land to get out of the water.įor ladders, stand at a slight distance in front of them and point the teleport up or down towards the ladder. Point downwards to dive into the water, and upwards to return to the surface. In water, you can teleport in any direction. Note that you also need to crouch (either in real life or with the crouch toggle input) to teleport into vents and other places with limited vertical space. You may need to point upwards a little to “jump” onto obstacles, and you need to point downwards if you want to drop from greater heights. On land, teleport targeting should mostly work as expected. Or you can choose to retain regular movement on the movement stick and only replace the Jump input with teleport. You can choose Teleport movement exclusively, in which case both the movement stick as well as the Jump input will instead be used to select a teleport target. Two Teleport movement options are available in the Options - Controls menu. The player physically jumping is not recommended… Teleport movement options Alternatively, the player can physically crouch. Toggle crouch by moving the right stick down. Setting this to “0 (Smooth)” will enable continuous smooth turning. You can change the turn amount using the “Snap turn degrees” setting in the Controls options. By default, snap turn is active with a 30° turn amount. You can artificially turn with the primary hand stick. This will remain active until you return the stick to its neutral position. Movement direction can be set to one of multiple options, including off-hand direction and head direction.Īcctivate Sprint by pressing in the movement stick. You can also freely move around in the real world your roomscale position will be reflected in the game. The off-hand stick controls your movement through the world. By default, this is set to right hand.īy default, smooth locomotion is enabled. Use this option to select your primary hand. The guide below will assume that the right hand is the primary hand and the left hand the off hand. You can make you own changes, or or use a community-made shared preset. If you don’t like the default control bindings or options, you can use the SteamVR Controller Bindings menu to customize your own setup. If you change the primary hand, all controls will be swapped accordingly.įor example, if you enable left-handed mode, then you will hold weapons in your left hand and move with the right stick. Half-Life 2: VR Mod aims to support both right- and left-handed players. Below, we will explain the default bindings, but you can always make your own modifications to suit your needs, or use community bindings another user has created and shared. The controls are fully customizable via SteamVR’s controller bindings menu. (See the Controls section for details on the default manual reloading procedure.) Any unspent ammo in the previous magazine will be automatically recovered. After a moment, the weapon will automatically reload the relevant ammo. When Quick Reload is enabled, the player can press the Eject Magazine button then drop their weapon hand to their waist, pointed down to the ground. This option is available to simplify the reloading process. Enabling this option does not affect any other gameplay, and does not count as a cheat. Players may want to keep in mind that due to the VR controls and interactions the game will feel much more difficult than the base game, due to changes like manual reloading, and adjust their desired difficulty accordingly.Ī laser pointer can be enabled to make aiming weapons easier. The standard Easy, Medium, and Hard options are available.
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